Wild cards!

Okay, it's Wild Card Day, where we try a few last crazy ideas before going into the final. A note about Wild Carding--never, EVER do this on a real job with an art director. It almost never ends well. Either you get stuck with your worst idea, or you end up starting all over again.
These ideas are more princess-y. I feel there are lots of sassy, gear-laden, multi-belted girl-heros. But I can't think of anyone who fights crime in a poofy gown.
What should we plug into our existing designs?
Warning! The following is video game talk!
Dark Souls, the sequel to Demon's Souls (my favorite video game this generation) comes out tomorrow. I've had it pre-ordered since May. And speaking of character design, I have to choose a starting character class. In Demon's Souls, I played as a "Soldier." When given a choice, I like to play games as the everyman (no thief or magic classes for me.) There is no "Soldier" class in Dark Souls--they swapped it for "Warrior," which I don't care for.
I'm thinking of going with a "Hunter," or possibly a "Wanderer." And I think I'm going with a female character this time. In Demon's Souls I was a dude.
Anyway, I'm very excited. I haven't picked up a controller for months. Some quality game-time is just what the doctor ordered.
I'll let you know how it goes.